Chance & Indeterminacy — Second System

The second system of my Chance & Indeterminacy project has fewer rules but might be more fun. It’s more interactive, since it requires the artist to talk to other people.

The initial idea spawned as a Tic-Tac-Toe game, but could be applied to many other games, especially board games.

The Rules

This set of rules presumes the artist will use Tic-Tac-Toe. As mentioned, I feel they can be easily adapted to most games.

The artist will take a Tic-Tac-Toe board and label each square from 1-9. Then the artist asks a person (friend, relative, random person on the street) to select a number from 1-9 and choose X or O. Don’t explain what it’s for, just ask the question. Mark down the X or O in the corresponding board location.

If the selected square is already taken, then create a new board and fill in that square. But always go back and fill in the first available square for any given number. How many boards have winning sets? Or how many boards fill up?

Variations

You could use this for a board game like Trouble or Parcheesi. Have each person select a color and a number from 1-6 to determine which piece moves and how far it moves. This may be a bit harder to present but it would be an interesting experiment to write and document.

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